Softkinetic's mmiddleware uses the PlayStation Camera for the PS4. "While SoftKinetic focuses on TOF hardware technology, we keep our software 3D hardware agnostic. We have previously provided iisu on both TOF and structured light cameras, and this is our first consumer announcement with a passive stereoscopic camera," says Mitch Reifel, Softkinetic's VP of Sales
Sony PS4 Uses Softkinetic's Middleware for Gesture Recognition
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Venturebeat: SoftKinetic announces that its iisu body tracking middleware is used in Just Dance 2014 for PlayStation 4, the popular dance game franchise from Ubisoft. "We are excited to work with Sony Computer Entertainment to bring our award-winning 3D gesture recognition middleware to game titles for the PS4," said Michel Tombroff, CEO of SoftKinetic. "We recognize that the game developer community is one of the most technically-advanced ecosystems, and we have therefore been very dedicated to providing the most sophisticated technology for the PS4. We are confident that the 3D gesture recognition capabilities will not only meet, but exceed, that of any other gaming console on the market today."
Softkinetic's mmiddleware uses the PlayStation Camera for the PS4. "While SoftKinetic focuses on TOF hardware technology, we keep our software 3D hardware agnostic. We have previously provided iisu on both TOF and structured light cameras, and this is our first consumer announcement with a passive stereoscopic camera," says Mitch Reifel, Softkinetic's VP of Sales
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Softkinetic's mmiddleware uses the PlayStation Camera for the PS4. "While SoftKinetic focuses on TOF hardware technology, we keep our software 3D hardware agnostic. We have previously provided iisu on both TOF and structured light cameras, and this is our first consumer announcement with a passive stereoscopic camera," says Mitch Reifel, Softkinetic's VP of Sales